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 Post subject: About Querp
PostPosted: Sun Mar 16, 2008 11:07 am 
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Posts: 46
QUERP, the game of Quick Easy Role Playing.

Inside this book you will find all of the rules you need to get you started in the role-playing hobby. Create a character and start your adventures within minutes.

In the book:

All the rules you need to play.
Advice for Gamesmasters.
A special solo adventure.
A group adventure designed for beginners.

Perfect for first-time role players or those looking for a quick 'pick-up' game without any complicated rules to learn, QUERP provides a complete system suitable for anyone of any age.


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 Post subject:
PostPosted: Mon Mar 17, 2008 11:11 am 
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Joined: Sat Mar 15, 2008 11:22 am
Posts: 61
Highscores: 1
If anyone has any questions on this game, feel free to post them here and I will answer.


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 Post subject:
PostPosted: Mon Mar 17, 2008 10:18 pm 
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or you can email shane@greywoodpublishing.com

Querp will be available to buy on Drive thu RPG in the next couple of days.I will post a link on here as well as add one to the QUERP page on the GWP site.

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Many thanks
Jay

Jamie Wallis
Greywood Publishing

w: www.greywoodpublishing.com
e: jamie@greywoodpublishing.com


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 Post subject: QUERP Preview
PostPosted: Thu Apr 10, 2008 9:23 pm 
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There is now a free PDF download of QUERP available on the web page. Scroll to the bottom of the QUERP page to find the link.

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Many thanks
Jay

Jamie Wallis
Greywood Publishing

w: www.greywoodpublishing.com
e: jamie@greywoodpublishing.com


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 Post subject: QUERP 2
PostPosted: Tue Nov 04, 2008 6:19 am 
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Posts: 3
Hi folks,
I have QUERP 1 - what's new in Q2?
Thanks
Mike


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 Post subject:
PostPosted: Tue Mar 31, 2009 4:15 am 
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Joined: Mon Mar 30, 2009 10:50 pm
Posts: 36
Now that I've had a chance to read through the rules, let me compliment you on the simple, intuitive game mechanics. Naturally, you couldn't include everything one would like in such a slim volume, but you've managed to cover a lot of ground and I can figure out how to handle a few gaps in the system using the existing mechanics as an example.

I'm unsure how to include demi-human PCs. My inclination is to give the character the traditional racial abilities and have the player's starting stat array be 5,4,4,3,2,1 for whatever class chosen. This seems to balance out the extra starting abilities of the demi-humans.

The experience point system offers a creative way to customize a character. In addition to increasing stats, health, and mana, I can see allowing a magician or priest to spend points on creating new spells or crafting magic items. Characters could spend points on acquiring a new ability such as a priest spending points to learn how to use a shield or wear medium armor. I'm also considering a talent system, giving the players their choice of six +1 or three +2 fields of knowledge to further enhance their characters at character creation and the option to spend experience for more talents later.

Speaking of spells, is it safe to assume that the planned world book will feature more spells or are we on our own in developing them? Also, will the Bestiary be released soon?

Regards,

V


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 Post subject:
PostPosted: Tue Mar 31, 2009 11:32 am 
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Posts: 61
Highscores: 1
The Bestiary is being written as we speak, and art is already being done for it.

The world book has kinda been put on hold while we get some more crunchy stuff out, as well as adventures; the world book is coming, though the exact content has yet to be decided.

There will be a new character book at some point too, which with my preliminary scribblings will include over 40 classes, a way to play demi-humans, and advanced character creation as well.


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 Post subject:
PostPosted: Tue Mar 31, 2009 11:45 pm 
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Posts: 36
Good to know! I'll be watching for the releases. Thursday, I'm getting a couple of people over to run a few quick combats and get their opinion on the system. If I can win them over, then I'll work on getting the other players who prefer rules-heavy systems to try it. While I've got the pdf. I've also ordered a hard copy of the rules from Amazon. I'm old fashioned and prefer the feel of a book in my hand instead of a print-out in a folder, lol.

Regards,

V


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 Post subject:
PostPosted: Wed Apr 01, 2009 10:29 am 
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Posts: 61
Highscores: 1
Same with me, to be perfectly honest ;)


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 Post subject:
PostPosted: Sat Apr 04, 2009 7:08 pm 
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Joined: Mon Mar 30, 2009 10:50 pm
Posts: 36
I got a couple of people over for a game Thursday and a splendid time was had by all. Both players were initially surprised by the simplicity of the game system and kept falling back on the feat/skills crutches of other games but after a bit, they got into the groove of how easy it was to play a concept not a set of stats.

The scenario I ran was fairly straightforward; while enroute to a village, the PCs, a warrior and thief, came across an overturned farm cart on the side of the road. A short distance away, they found the body of the farmer and tracks leading into a wood where they raiders took the oxen that had been pulling the cart. They managed to get the drop on a half dozen goblins while they were feasting on the now roasted oxen, killing two in the first round and wiping out the remainder by the third round of combat. Both players liked the way combat flowed. Once the fight was over, the PCs found clues that would lead them deeper into the woods to the goblins' masters. This is where we stopped.

Since the players enjoyed themselves, I will flesh out the story a bit more before resuming the game, and hopefully pick up another player or two for a more rounded party. Little do the players know, but they will eventually end up at a certain keep on the borderlands.....

Regards,

V


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 Post subject:
PostPosted: Tue Apr 07, 2009 5:46 am 
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Joined: Sat Mar 15, 2008 11:22 am
Posts: 61
Highscores: 1
Good stuff! I look forward to hearing how the rest of the adventure goes!


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 Post subject:
PostPosted: Sat Apr 18, 2009 6:30 pm 
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Joined: Mon Mar 30, 2009 10:50 pm
Posts: 36
We are really enjoying our Querp campaign. After discussing with the players what they liked and what they would change if they could, I spent the last couple of days working up some house rules and expanding the spell list for magicians and priests. I really love how flexible the game system is for house-ruling.

Taking the existing spells and their difficulty as benchmarks, I've added about 50 more spells; added a house rule for priests; added a rule for two-weapon fighting for warriors, barbarians, and thieves; and came up with a get-us-by set of rules for making demi-human characters. In total, the house rules are only seven pages long. Shane and Jamie, if you would like to see these rules, let me know and I'll email them to you.

Regards,

V


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 Post subject:
PostPosted: Mon Apr 20, 2009 10:21 am 
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Highscores: 1
Sure, send 'em my way! shane@greywoodpublishing.com

Can't promise I will use them in the upcoming character book, as things are already underway with it, but I'd love to see what you have come up with.


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 Post subject:
PostPosted: Mon Apr 20, 2009 6:59 pm 
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It's emailed to you. I don't expect you to use any of the house rules; I was just very pleased at how intutive the game is that I could come up with these rules in an afternoon.

Regards,

V


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 Post subject:
PostPosted: Mon Apr 27, 2009 10:04 am 
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Joined: Wed Mar 12, 2008 1:07 pm
Posts: 46
I would love to see them too :) can you email them to me please?

On another note, we have added an on line book store and have printed
stock of our QUERP books as well as our EAGB - Vengeance and a couple of the Crime Scene and Fright Night books

_________________
Many thanks
Jay

Jamie Wallis
Greywood Publishing

w: www.greywoodpublishing.com
e: jamie@greywoodpublishing.com


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